![]() If I ever finish this, I'll post some vids of the final product. You can find out more information on the Assetto Corsa forums I do want to warn that if you are like me, and a Noob at this sort of thing, it will be a big learning curve. Here's some screenshots of the first 2 hours work: I'm not sure if I will ever finish it, as it is a massive project, and so much to learn. This software allows you to design and export tracks for various racing games, such as Assetto Corsa, rFactor, rFactor 2, Game Stock Car, Automobilista, and. I've just started playing around with building a track from Tea Tree Gully to Birdwood, which is a ~25 km stretch in the Adelaide hills. Here's a link to the Steam page which includes a promo video. The best thing about it is you can import Google Earth terrain data, and build your track based on that. It's work in progress, and currently available on Steam for $60 USD. If you've heard of Bob's Track Builder, this is the sequel. As the title suggests, you can create tracks and import them into either Rfactor 2 or Assetto Corsa racing simulators. Thanks for every help in advance, i'm probably not alone with this.I've recently bitten the bullet and purchased some Windows based software called Race Track Builder. Oh and is there a way to record some GPS data (elevation and drivingline) so it could be imported to the trackmaking program for reference? I'm mostly interested of making real or fictional roads rather than seperate tracks. 2-Mar, IKC Club Day Mar-24 Ipswich Kart Club (IKC). Bobs track builder with rfactor 2 Hey, does anyone know how to get bobs track builder to work with rfactor 2 Thanks. ![]() And basically a guide that would teach me how to do a basic, fully working track so i could start to learn this thing. Has anyone used Bobs Track Builder to create Aussie kart tracks for RFactor. What i'm looking for is some pretty easy to get in and flexible program that could do pretty much everything. ![]() So what are you using for making tracks on rFactor2? Bob's track builder? I gave it a spin years ago too but didn't have any ideas back then so that went a bit bust and i don't remeber anything about it anymore. There are track building communities on discord but not part. So that's really no experience for me then, i haven't fiddled around modifying anything for 6-7 years. It is the tool of choice for many racing simulation users, who create their own race tracks for highend simulators such as rFactor. Does anyone know what software the modders use to create RBR tracks Bobs Track Builder has been the most frequently used hence the huge amount of BTB stages available, however for better stages Blender is becoming the go to from what Ive seen. And Trally was based with pretty much same kind of track making like Generally. I made some tracks for Trally, but that game project just went under many many years ago. I somewhat tryed to make a track for a game called Racer but that was a bit too much for me back then and i couldn't make the roads as i liked because of the software i tryed. But the point is that it would actually be my first serious trackproject ever. If you want a truly easy in-game track builder, i recommend BeamNG's inbuilt track maker. From there, there are tutorials around for setting up the track for AC. ![]() Thank you Race Department has a bobs track builder section, lower down the list. If you only have the rFactor files, then use 3dsimed to create the fbx file. Limey Skyfuzzball said: Any beginner's guide to creating a track in RFactor 1 using Bob's track builder I'm struggling to make my original course. As i have played lot of racing games and have lot's of hours in front of the games, i actually have few track ideas i'd like to make true. If you built it in BTB, then you export as an FBX.
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